![]() Updated CopyFile.java example to show how to check if a file exists before attempting to read from it.Added a requirement that shortcut+p prints the current cursor position, and removed the "cursor" option for the 2nd command line argument.Added links to Project 2 slide and video.Added a clarification to the runtimes: Using arrow keys or clicking should be resolved in constant time: but the length of each line is a constant, since the window can only be so wide.Added a note that the scroll bar should never result in non-integral window positions (these positions should be rounded, like text positions).Īdded more FAQs to address common questions about the mysterious JavaFX Nodes, Groups, and special root Group.Added another video on data structure selection and analysis.Added an extra page with some tips about how to use JavaFX's ScrollBar class, linked from the scroll bar section.Updated information about grading (to link to Piazza).This section describes major changes that have been made to the spec since it was released. Project 2: Editor, version 1.0 Change Log Pressing command+equals (or command+minus) causes three events to happen, so my font increases (or decreases) by 12 rather than 4.I'm getting an error from JavaFX that says duplicate children were added.The bar (sometimes called the "thumb") in my scroll bar seems really small.Can I use JavaFX's ScrollPane instead of ScrollBar?.I'm carefully placing the scroll bar at the edge of the window, but there is this ugly border of a few pixels to the right of the scroll bar.I added a ChangeListener to ScrollBar to listen for when the user scrolls, but this listener gets called even when my code initiates a change to the value of the scroll bar! How do I avoid this?.Can I use functionality from earlier projects, even though I worked with a partner on those projects?.Can I use code that I found online and that's not from a Java library?.What does this error mean? "Caused by: : Children: child node is null: parent = Can I use methods from the swing or awt or \ ?.I want to add something as a child of root but I can't get access to root in the location where I want it!.How can I remove Nodes from the screen? Is it ok to remove all of the children of root and re-add them each time?.What do you mean by "render"? How do I re-render things?.What is this mysterious root and why do I need to change its children? (or: what are Groups?).My Text / Rectangle / other Node isn't appearing on the screen!.How can I efficiently append to a String?.What about the delete key, which deletes the character in front of the cursor on some operating systems?.Does my editor need to support any non-text keys not mentioned in the spec (e.g., the tab key)?.Breaking a line in the middle of a word.What happens when the cursor is between lines?.columnIndex - If positive, the index going forward (the given paragraph's line or the next one(s)). Parameters: paragraphIndex - The index of the paragraph from which to start. getAbsolutePosition(0, "some".length() + 1) = 5 = getAbsolutePosition(1, 0).getAbsolutePosition(0, "some".length()) = 4 = getAbsolutePosition(1, -1).(where the first paragraph's text is "some" and the second "thing"), then the following statements are true: In other words, given a document with two paragraphs If the column index spans outside of the given paragraph's length, the returned value will Warning: Off-By-One errors can easily occur the spot in-between characters) to the left of the given column in the given paragraph.įor example, given a text with only one line "text" and the columnIndex value of 1, "position 1" would be returned: selectionBounds default > selectionBoundsProperty See Also: getSelectionBounds().selectedText default selectedTextProperty See Also: getSelectedText().selection default selectionProperty See Also: getSelection().anchor default anchorProperty See Also: getAnchor().showCaret default showCaretProperty See Also: getShowCaret(),.caretBounds default > caretBoundsProperty See Also: getCaretBounds().caretColumn default caretColumnProperty See Also: getCaretColumn().currentParagraph default currentParagraphProperty See Also: getCurrentParagraph().caretPosition default caretPositionProperty See Also: getCaretPosition().text textProperty See Also: getText().length lengthProperty See Also: getLength().Method Summary All Methods Instance Methods Abstract Methods Default Methods Modifier and Type.True when an update to the area's underling editable document is still occurringĭefault >ĭefault
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![]() The bosses do act as a respite from exploration, but instead of invoking a challenge they feel tedious because your weapons limit your manoeuvrability. The skill points can be used to increase health, damage, speed and abilities, but I stumbled across enough while naturally exploring the map to make the boss fights unnecessary. In comparison, fighting the optional bosses is incentivised with skill points upon defeating them. Indra travels from one objective to the next through similarly styled regions, with the same task of exploring for Arms to gain access to new areas.Ĭombat within these regions doesn’t reward players – you don’t receive currency or experience from combat, which means enemies can often be ignored by grappling or flying over them. While the approachable gameplay makes exploration straightforward, the lack of traditional combat gating negatively affects the game’s pacing and progression. The result is a consistent, uncomplicated experience. Axiom Verge 2 transforms the common Metroidvania gating, which is complex in design, by leaving you to explore the world without a clear objective. She even gains the ability to transform into a drone, which receives superior upgrades: a grappling hook and the ability to fly. ![]() ![]() Roadblocks, as they may have appeared in the first game, are bypassed in the second with a plethora of exploration abilities: a compass that reveals the direction of Arms a map the ability to teleport between save locations around the map. The restricted combat approach to Axiom Verge 2 makes exploring regions approachable and consistent. The game encourages stealth and exploration over combat to clear each region by adding visibility meters on enemies, skippable bosses and a surplus of exploration-focused abilities that contrast Indra’s weapons: a pickaxe and boomerang. The world of Kiengir is made up of open, earthy-toned regions that Indra explores by following map coordinates that take her from one objective to the next. Indra must navigate her subsequent entanglement with its politics to survive.įrameborder="0" allow="accelerometer autoplay clipboard-write encrypted-media gyroscope picture-in-picture" allowfullscreen> The more Arms Indra saves, the more she understands the world’s war-driven history. What transpires is a race to find any remaining Arms on Kiengir before its impending collapse. Breaking it reveals not only superhuman abilities that entwine itself with Indra, but an Arm-a special being made from nanomachines. Armed with limited knowledge and a trusty pickaxe, Indra is submerged into the conflict of this alien planet by the whisperings of a mysterious voice that leads Indra to an urn. Exploration never hindered narrative urgency because you were reminded of the looming climax in every region with the introduction of grotesque characters and foreboding notes.Īxiom Verge 2 trades in this variety of gameplay in order to experiment with an open, free-form structure that, unfortunately, reveals the shortcomings of its less refined components.Īxiom Verge 2 is set in Kiengir, where protagonist Indra Chaudhari is tasked with traversing this machine-like world in hopes of finding her daughter. Backtracking for weapons and abilities was exciting because accompanied with it were new challenges. Each region felt unique, not only because of varied aesthetics, but because you were forced to adapt your playstyle to defeat new enemies with over 20 uniquely interesting weapons available to you. It featured stylish pixel art, a great chiptune soundtrack and complex map design filled with hidden paths and obscured objectives begging to be discovered. 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